And lo, on the ninth day of the ninth month in the 2025th year, verily did Apple unveil the 17th coming of the hallowed iPhone. Yup, there's yet another iPhone out, the , and if the numbering scheme isn't flirting with satire, the extent to which Apple's latest iPhone resembles a gaming PC surely is.
Don't believe me? If I told you there was a new device selling for four figures with a high-Hz, adaptive refresh screen, backed by a sales pitch that name-checks "AAA gaming" and "hardware-accelerated ray tracing" and which introduces tensor cores to its newly upgraded GPU, what would you say
it was?
The A19 Pro looks like [[link]] an incremental step at best over the A18 chip. That's probably because it's the third Apple smartphone chip to be built on . In other words, it's not on the upcoming N2 node, so there's probably a limit to what Apple could do with the A19 Pro.
That kind of has me wondering if Apple will quietly drop the vapor chamber for the next next-gen iPhone assuming that it has an N2-based chip, but I digress. The point is that the incremental character of the A19 Pro chip is certainly redolent of Nvidia's latest RTX 50-series GPUs, like the , which are manufactured on only a slightly different derivation of the TSMC N5 node that the RTX 40 series was also based on.
Another Nvidia GPU parallel is the introduction of what Apple calls Neural Accelerators to the A19 Pro's GPU. They're equivalent hardware to the Tensor cores in an Nvidia GPU and especially notable when you consider that all iPhone chips since the A11 in 2017 and including the new A19 Pro also have a dedicated NPU or Neural Processing Unit.
Apple doesn't actually get specific about what those "Neural Accelerators" will be used for as distinct from the NPU. But if Apple wanted to support, say, ML-enhanced upscaling, doing that on the GPU rather than NPU has clear advantages when it comes to things like frame-time and latency. Again, that's pretty reminiscent of a gaming PC.
Of course, the PC got there first with all this stuff, be it the vapor chamber, the high-refresh display or the AI GPU cores and support for ray-tracing. But, personally, I don't get most of it on a smartphone.
The 120 Hz display is nice enough and will make the phone feel responsive. But ray tracing and a vapor chamber? Gaming on such a small device is never going to be about high-end visuals. I'd far rather have a bit less performance and a lot more battery life. Does an iPhone really need or benefit from that kind of extreme cooling?
In that regard and many others, too, the more apt comparison is obviously the as opposed to a desktop rig. The Deck, too, isn't about the very [[link]] latest features or the last word in ray tracing. Actually, the Deck doesn't have vapor chamber cooling. And the iPhone probably shouldn't, either.

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