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The most anticipated FPS of the year is scoring points by recognizing a simple truth_ people want pe

By Dr. Elara Vance | January 01, 0001

FOV 90

FOV 90 column

(Image credit: Future)

Welcome to FOV 90, an FPS column from staff writer Morgan Park. Every week, I'll be covering a topic relevant to first-person shooter enjoyers, spanning everything from multiplayer and singleplayer to the old and the new.

It sucks to acknowledge, but we're living in a new age of crappy PC ports. "It sure seems like there's something wrong with practically every major big-budget release on PC these days," senior editor Wes Fenlon . Sadly, not much has changed: The plague of stutters, crashes, and poor framerates has of some of the biggest games of 2025.

The pinnacle of graphics has gotten so stagnant and futile that PC gamers are eager to celebrate games that put performance first. And of course, it's the multiplayer FPS leading by example.

One of the biggest stories around , undeniably the most anticipated FPS of the year, is its "obsessively optimized" performance. You'd think a massive-budget FPS with huge maps, dynamic destruction, and realistic art would confidently demand a card that ends with "80" to reach feel-good shooter frames, but Battlefield Studios has opted for hardware accessibility at every turn.

The recommended hardware target is a 3060Ti (that's recommended, not minimum!), upscaling is deliberately optional, and there's no ray tracing. That's practically unheard of at this scale in 2025, but it's especially surprising for Battlefield, a series that's historically embraced fancy graphics if it meant alienating some players.

[[link]] bf6 system requirements

(Image credit: EA)

"We wanted to focus on performance," technical director Christian Buhl told about the decision to drop ray tracing in Battlefield 6. "We wanted to make sure that all of our effort was focused on making the game as [optimized] as possible for the default settings and the default users. So, we just made the decision relatively early on that we just weren’t going to do ray-tracing and again, it was mostly so [[link]] that we could focus on making sure it was performance for everyone else."

in August about upscaling, he offered the refreshing perspective that DLSS shouldn't be a crutch that allows Battlefield 6 to run acceptably.

"We want Battlefield 6 to run great without [DLSS], and we want to give you the option to use it if you want. There are pros and cons to a lot of those different technologies … Our goal is for everything to be performant without a lot of extra stuff," he said. "I believe all of our default performance targets are not with [upscaling] on."

The result? Battlefield 6 is gorgeous by all metrics that matter—it might not win a screenshot war against , but it's still the best-looking game of its scale that I've played this year simply because it runs like a dream on my geriatric 2080 Super. There is real value to booting up a game that feels like it was made with your machine in mind. When millions of people flooded into the Battlefield 6 beta in August, nobody complained about baked lighting or dirt textures, but they did .

As much as I want to believe BF Studios' pivot to performance was informed by sentiment, I suspect it had more to do with EA's dogmatic pursuit of Call of Duty's audience. It's easy to take it for granted, but Call of Duty really is the performance [[link]] standard: the army of developers plugging away at those games every year doesn't get enough credit for making them run on anything remotely modern.

But good performance shouldn't just be an FPS concern. In a world where most PC gamers are priced out of upgrades and folks are stretching their hardware as far as it'll go, "this runs great" is a much better selling point than ray-traced reflections and global illumination. The game makers who wake up to that fact will reap the rewards.

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