In the world of PCs and PC gaming, debates are usually quite evenly distributed. AMD vs Intel. AMD vs Nvidia. WASD vs arrow keys. Cats vs dogs. You'll find arguments for either side most of the time. However, when it comes to Unreal Engine 5, comments from PC gamers are mostly on the side of "it just runs really badly." Epic Games has tried to counter such claims many times before, but with the debate still running, CEO Tim Sweeney has stepped in to say that the main reason why UE5 games don't run well is how they're developed in the first place.
He said this at the recent Unreal Fest event in Seoul, as reported by Korean site (via ). Press members asked about what Epic Games was doing to address optimisation issues for games developed on UE5. "The primary reason Unreal Engine 5-based games don't run smoothly on certain PCs or GPUs is the development process," replied Sweeney (alas, my grasp of Korean is non-existent, so hopefully the machine translation has got it spot on).
Sweeney also acknowledged the fact that tweaking code for a range of platforms is simply a very time-consuming process. "Since optimization requires significant manual labor, we plan to provide automated optimization features for various devices, enabling developers to work faster and more easily.
"In addition to providing training on the overall testing and optimization process, it's crucial to raise awareness that optimization should occur early. If necessary, our engineers can directly intervene to raise awareness of optimization techniques and provide technical assistance."
The latter is arguably more useful than the former, because it takes time for Unreal Engine to be updated to include such tools and features, and even if they're released quickly, game developers are unlikely to use that version of UE for their game. In fact, because AAA [[link]] development takes so long, many big releases come out on quite old versions of Epic's software package.
Take as an example. That's an Unreal Engine 5.1 game, a version of the engine that's missing a huge amount of improvements that Epic has added over the years. The devs are currently working on (and perhaps may even make the jump to the ), but even if the update makes everything all super peachy, the damage has already been done to UE's reputation.
Avowed actually started on Unreal Engine 4, then switched to UE5, with the final release being version 5.3 in February of this year. You might wonder why game developers don't just update the tools they use the moment Epic releases a new version of Unreal Engine. After all, Unreal Engine 5.3 came out in September 2023, and 5.4 appeared in April of last year.
Well, if you've done a year or two of solid coding, you'll be familiar with the engine's quirks and foibles, and more importantly, you'll have stability. By that, I don't necessarily mean software crashes; it's about having as much consistency in the development process as possible, to avoid having to waste precious time adapting to new things. Sticking to the same engine, even if it's not the latest one available, isn't laziness—it simply involves fewer risks.
Ultimately, Sweeney is right in that the main reason why UE5 games don't often run well on PCs is the game development process itself, though I disagree that it's mostly down to choosing the wrong target platform. Of course, he's not going to blame his company's product, but at least Epic acknowledges the issue and it's trying to do something about it, just as Stalker 2's devs and others are as well.
I suspect that none of this will stop some folks from having the view that Unreal Engine 5 just runs really badly on PCs, because there will always be games based on that engine which get launched in a poorly optimised state. For those cases, either Epic and UE5 will incur the usual flak, or the developers themselves will be in the firing line.
Excuse me for a moment while I dance around my office, yelling 'same as it ever was', while a certain Talking Heads song plays in the background.

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